
Chromarium
1998
It is a simulation of a hypothetical abstract universe populated by colored circles. The colors, the dimensions and the movements varied in a substantially random way but were conditioned by behavioral rules and by the intervention of the user who could move, “tickle” or “scratch” the circles. Internal “environmental” events occurred from time to time disturbing the activity of the circles and the user.
The artwork was shown at the “Interaction Design” exhibition, held at Palazzo dell’Arengario in Milan, Italy, in January 1999.
The software was built using the C++ programming language and the DirectX graphics library, and is no longer executable on operating systems after Windows XP.
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You can see Glitchy port, the first attempt at porting from C++ to JavaScript, made with the help of AI. The resulting version presents several “logic glitches,” but it provides a closer idea of the work than what can be deduced from simple static images.